How to play the best free golf game online
Swing & Green is a putting game built around one simple loop: a sweeping aim line, one strike, endless levels. It runs in any browser on mobile, tablet and desktop with no download — sign up for a free account and get 5 rounds every day to keep your scores. Every player in the world putts the exact same course each day, which is what makes the leaderboard worth climbing.
The five steps
01 · Claim your handle
Create a free account with the @handle you want on the leaderboard. No download, and 5 free rounds every day.
02 · Read the aim line
The dashed line sweeps left and right across the green. It gets faster every level.
03 · Strike on the cup
Tap the green or press the space bar the instant the line points at the cup. Centre hits score the most points.
04 · Use the bumpers
Yellow bumpers and rails rebound the ball like a minigolf course. Bank off them to reach a cup you cannot hit straight — each rebound pays +30% points.
05 · Dodge the hazards
Sand buries the ball and water ends the run. Rails, bumpers and cushions only redirect it, so plan the carom.
06 · Chain holes
Each hole in a row raises the combo multiplier up to 2.5x. One miss ends the run and the score is sent to the leaderboard.
Every obstacle, and how to beat it
Bumpers
Yellow minigolf posts. They never end the run: the ball kicks off them at a real angle, so you can bank a putt into the cup around a blind side. Every rebound adds +30% to the points of that hole.
Bunkers
Sand kills momentum instantly. Contact anywhere inside the bunker ends the run, so treat it as a wall with a soft edge.
Water
The most punishing hazard in the game: no roll-out, no second putt. Aim outside the whole ellipse, not the rim.
Rails
Fixed bars angled across the green. They bounce the ball instead of stopping it, so a rail is both an obstacle and a shortcut when you read the angle.
Spinners
Rotating rails on a pivot. Their angle depends on the exact millisecond you release, so you are timing two clocks: the aim line and the bar — and they rebound too.
Scoring, combos and fair play
Points scale with the level and with how close to the centre of the cup you drop the ball, then multiply by your combo — up to 2.5× after ten holes in a row. Because the run ends on the first miss, a clean level-12 run beats a scrappy level-15 attempt more often than you would expect. Every level is checked to be beatable before it is served, and every submitted round is replayed shot by shot on the server, so leaderboard scores cannot be faked from the browser.
Ready to putt?
Today's course is live and free. See how deep into the levels you can go.
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