mini golf game

A mini golf game built around the bank shot

Swing & Green borrows the part of mini golf that everyone remembers: the rebound. Cushions, yellow bumpers and angled rails all kick the ball back at a real angle, so when the cup is behind a blocked line, the answer is a carom rather than a straight putt.

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The rebound rules

Every rebound adds 30% to the points of that hole, up to five rebounds in a single putt. That makes the bank shot the scoring play, not a last resort. Bumpers appear from level 4, rails from level 4 and spinning rails from level 8.

What actually kills a run

Only two things. Sand buries the ball on contact, and water ends the run outright. Everything else on the green redirects the ball, so the skill is reading which obstacles are walls and which are tools.

How it differs from classic mini golf

There is no stroke count and no eighteen fixed holes. The green is a single square arena, the cup relocates and shrinks each level, and a miss ends the attempt. Think mini-golf physics inside an arcade score-chase.

Questions

Is Swing & Green a mini golf game?

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It uses mini-golf physics — bumpers, rails and cushions that rebound the ball, and bank shots that pay more points — inside an endless single-arena format rather than a fixed 18-hole course.

Can I bounce the ball off the obstacles?

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Yes, and you should. Each rebound adds 30% to that hole's points, up to five per putt. Only sand and water end the run.